Automat
The Commissary
What if the best place in town were the one we all went to? The Commissary is the Automat reborn — good food made special, and within everyone's reach.
Automat
What if the best place in town were the one we all went to? The Commissary is the Automat reborn — good food made special, and within everyone's reach.
Carousel of Plenty
What if your wardrobe just got better instead of bigger? The Curated Wardrobe is clothier as tailor at scale — so anyone can dress smart.
Carousel of Plenty
The performance economy comes home.
Companion Device
A device fitted to you on your first day of school, that grows with you across a lifetime. What consumer electronics looks like when it lasts.
Energy Sovereignty
The household has been at the far end of a long fragile string for a century. Energy sovereignty is the move out. Solarpunk 2.0, and the triad that builds it.
Living Futures
How it feels to live in a home that gets better with time, and what it takes to make one. Why the dwelling is the test case for better living with circularity.
The Neighbors
What happens when a block generates its own power, grows its own lunch, and tends its own things? The neighborhood becomes the operating layer of plenty.
Atelier
The neighborhood workshop where skilled artisans tend your things before they break — making them more yours over time.
Robot Milkman
The Circular Century's symbol: an autonomous vehicle that delivers what you need and retrieves what you're done with. One stop. Both ways.
On the Bubble
Closing out a season that asked why circularity stalled — and discovered that the environmental case, while critical, is not enough to close the deal. The benefits hiding behind it are the ones that will.
New Deal
Personal sovereignty in energy, attention, time, and your relationship with things. The Circular Century is a New Deal you can acquire for yourself — the full inheritance of a surplus you were always owed.
On the Bubble
The environmental imperative is the reason to begin. This is about why you'll be glad you did it. Have to versus get to. Part I of a two-part conclusion.